"They’re very quick and have the ability to maneuver about on walls and ceilings," he explained. "That said, playing in that style, in first person, can be quite disorienting."īrock described the xenomorphs as "much more agile than their human counterparts". Xenos have to be sneaky and agile, so the wall and ceiling climbing is a necessity," Brock told PS Blog in a fan Q&A. "We feel it’s key to keep the xenomorph player’s perspective in third person. This is part of what separates Alien: Colonial Marines ability to play as xenomrophs from other titles. In the multiplayer, the xenomorphs scaled walls, sneakily crawled through tight spaces, and pounced in for surprise attacks. I did, however, have the opportunity to watch them play a round as the aliens, and it definitely looked fun. While I played the marines, they played the xenomorphs. In my demo, we took on the Gearbox developers in a Team Deathmatch. So, instead let's focus on what we do know: Team Deathmatch and xenomorph gameplay. Unfortunately, these modes have not been announced yet. While my PAX East preview consisted only of Team Deathmatch, Gearbox's multiplayer producer Chris Brock promised additional modes that are "more objective based". In addition to a single-player campaign that closely resembles the films, Aliens: Colonial Marines features a robust multiplayer mode.
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